Bowling Centers
Companies in this industry operate bowling facilities. Major companies include Bowlero (based in the US), as well as Hollywood Bowl and Tenpin (both based in the UK), O'Learys (Sweden), REVS Bowling & Entertainment (Canada), and Round One (Japan).
Worldwide revenue for bowling centers will reach about $2.9 billion at a 4.18% compound annual growth rate (CAGR) between 2023 and 2027, according to Technavio.
The US bowling center industry includes about 3,600 establishments (single-location companies and units of multi-location companies) with combined annual revenue of about $3 billion.
Competitive Landscape
Demographics, personal income, and leisure time drive demand. The profitability of individual companies depends on the ability to drive traffic and provide a superior customer experience. Large companies have advantages in purchasing, finance, and marketing. Small companies can compete effectively by serving a local market or offering a unique experience. The US industry is?fragmented: the top 50 companies generate about 35% of sales.
Bowling is both a competitive sport and recreational entertainment. As such, bowling competes with other leisure time activities, including other sports; fitness centers; museums, zoos, and parks; amusement parks and arcades; live entertainment (performing arts and spectator sports); and various forms of media (movies, television, and online content).
Products, Operations & Technology
Bowling centers in the US generate about 60% of revenue from bowling center services, about 20% from alcoholic beverages, and about 15% from meals and
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Also includes the following chapters:
Quarterly Industry Update
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Business Challenges
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Call Preparation Questions
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Industry Forecast
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Industry Websites
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Glossary of Acronyms