Companies in this industry operate bowling facilities. Major companies include Bowl America, Bowlero, and Lucky Strike Entertainment (all based in the US), as well as Hollywood Bowl (UK), O'Learys (Sweden), REVS Bowling & Entertainment (Canada), Round One (Japan), and Tenpin (UK).
Worldwide revenue for bowling centers is about $10 billion, according to Bowlers Journal. Bowling is most popular in the US, Canada, and Japan, and it is gaining popularity in Europe and Asia.
The US bowling center industry includes about 3,700 establishments (single-location companies and units of multi-location companies) with combined annual revenue of about $3 billion.
Demographics, personal income, and leisure time drive demand. The profitability of individual companies depends on the ability to drive traffic and provide a superior customer experience. Large companies have advantages in purchasing, finance, and marketing. Small companies can compete effectively by serving a local market or offering a unique experience. The US industry is fragmented: the top 50 companies generate about 30% of sales.
Bowling is both a competitive sport and recreational entertainment. As such, bowling competes with other leisure time activities, including other sports; fitness centers; museums, zoos, and parks; amusement parks and arcades; live entertainment (performing arts and spectator sports); and various forms of media (movies, television, and online content).
Products, Operations & Technology
Bowling centers in the US generate about 55% of revenue from lane use fees and about 30% from food and beverage sales. The remainder of revenue includes
Sales & Marketing
Finance & Regulation
Regional & International Issues
Also includes the following chapters:
Quarterly Industry Update
Trends and Opportunities
Call Preparation Questions
Glossary of Acronyms