First Research US Industry Profile

Already a subscriber?  Login >>

View Sample
Toy & Hobby Stores
SIC Codes: 5945
NAICS Codes: 45912
Last Quarterly Update: 11/11/2024
Companies in this industry operate physical stores that sell new toys, games, and hobby and craft supplies; some also sell products online. Major companies include Gamestop, Hobby Lobby, and Michaels (all based in the US), as well as Città del Sole (Italy), Hamleys (UK), LEGO Group (Denmark), and Toyworld (Australia).
The global toy market generated over $107 billion in revenue in 2022, according to Statista. The US is the world's largest toy market. While one of the fastest emerging market is the Asia Pacific, according to Mordor Intelligence.
The US toy and hobby store industry includes about 8,500 stores with combined annual revenue of about $17 billion.
Competitive Landscape
Competition from big-box retailers (notably Walmart and Target), growing online toy sales, and changes in the way children play in the Digital Age are posing challenges to traditional toy retailers. Toy and hobby stores compete with multiple retailers offering similar products, including mass merchandisers, consumer electronics stores, and fabric and sewing goods stores. Brick-and-mortar toy stores are losing market share to online toy retailers that offer lower prices and fast or free shipping.
Consumer spending is a key driver of demand for toy and hobby stores. In addition, population growth among young children (under 12) drives demand for toy stores, and population growth among women 35 and older drives demand for hobby stores. The profitability of individual companies depends on the ability to generate store traffic and effective merchandising. Large companies offer wide selections and deep discounts. Small companies can compete effectively by offering specialized products, providing superior customer service, or serving a local market.
Many of the toys and games sold in the US are imported, primarily from manufacturers in Asia. China, Vietnam, and Germany are major sources of US toy and game imports. Trade tensions, including the Trump administration's threat to place tariffs on some $300 billion of Chinese imports -- including all finished toys -- is a cause of concern for toy sellers.
Products, Operations & Technology
Major products include toys, games, and hobby and craft supplies, which account for about 60% of the industry revenue. This is followed by toys, including ... plus:
Sales & Marketing
,
Finance & Regulation
,
Regional & International Issues
,
Human Resources
Also includes the following chapters:
Quarterly Industry Update
,
Industry Indicators
,
Business Challenges
,
Trends and Opportunities
,
Call Preparation Questions
,
Financial Information
,
Industry Forecast
,
Industry Websites
,
Glossary of Acronyms

Historical Profiles (PDF format)

08/05/2024
04/29/2024
01/29/2024
10/16/2023
07/03/2023
04/03/2023
01/03/2023
10/03/2022
07/11/2022
04/11/2022
01/24/2022
10/18/2021
07/19/2021
05/17/2021
02/22/2021
12/14/2020
11/02/2020
08/18/2020
05/04/2020
10/21/2019
07/22/2019
04/15/2019
01/07/2019
10/01/2018
07/02/2018
04/02/2018
01/01/2018
09/25/2017
07/03/2017
04/03/2017
01/02/2017
09/26/2016
06/20/2016
03/21/2016
12/14/2015
09/14/2015
06/15/2015
03/23/2015
12/22/2014
09/29/2014
07/07/2014
04/07/2014
01/13/2014
10/07/2013
07/15/2013
04/22/2013
01/28/2013
10/22/2012
07/30/2012
05/07/2012
02/06/2012
10/24/2011
07/25/2011
04/11/2011
01/03/2011
10/04/2010
06/28/2010
03/29/2010
01/04/2010